Archive - 2004 - Feature Article

December 12th

Comixpedia's List of 25 People Of Webcomics for 2004


Department: Features
Issue: December 2004 Issue

When we discussed the Year in Review issue it seemed like it would be a natural to write a list of people in webcomics for the year. But what to call it? Most of the time when media magazines talk about people in film, television, music or what-have-you, they can call their articles "The Power List..." or the "The It List..." because, well, those media have power and star power. Webcomics have those things, but alas, still in smaller quantities.

It's also harder to judge the apples and the oranges of creators, publishers, innovators and thinkers in the emerging world of webcomics. There are simply too many business models, too many artistic and creative directions to pursue. We also had to consider that we wanted to recognize people primarily for their impact in 2004, but many people have had such a tremendous impact before 2004 that they continue to have a big impact even if they didn't raise the bar for themselves significantly this year.

All of which is to say that there is no easy way to name this list, or more importantly, why we included some on it and left off others. It is even harder to attach much importance to the order of the list as all of the people on it have contributed mightily to webcomics this past year. All of the people on the list, in their own ways, were just plain cool to watch this year.

Although we were not able to track everyone down for an interview for this piece, we did talk to most about the highlights of 2004 and their plans for 2005. So without further fanfare, check out the List for 2004.

Count Your Sheep by Adrian Ramos, reviewed by Shaenon Garrity


Count Your Sheep by Adrian Ramos

There was a time, back in prehistory, when the key to a popular webcomic was lots of computer-programming jokes. Then cheesecake art. Then video-game references. Then, when the competition started growing fiercer, computer jokes and cheesecake and video games. Those days are long behind us, and aren’t we as a people better for it? Today, the secret to webcomics success is Cute.

Why Do Online Comics by Iain Hamp


Since I could really only get away with writing an entire column out of quotes from previous columns in a year-end review, I thought I'd go ahead and jump at the opportunity. This is my last column for a while, but I'll keep in touch. I already have an idea for my new webcomic. I won't give away much, but let's just say it involves a fire-breathing monkey who is addicted to Ebay, and a cow bent on changing the world so it is black and white "just like the old days."

But I digress.

2004: A Year in Review


As 2004 packs its bags and prepares to turn over the keys to the new year, we thought we would take this opportunity to look back at certain significant or just really amusing webcomics-related news stories throughout the year.

If we missed your favorite event, feel free to add your own thoughts.

In the Doghouse with Dog Complex's Dave Johnson


Department: Interviews

This year, Dave Johnson of Dog Complex was offered a deal with Ucomics Mycomics page, a step further in the quest to a syndication deal. Certainly it would have meant more exposure and some revenue, which means he was making a move several webcomics have done over the past year, for greater exposure and reaching into the non-Internet world. And for many webcomic creators such an opportunity would be considered the highlight of a successful year.

Only Johnson was next presented with an interesting choice. He was offered a full-time job, with a major company, in a job he loved doing---a video games programmer. It meant security, stock options, and a chance to truly start a family. But he felt he couldn't do both. Like many who pursue comic without much in the way of monetary reward, Johnson was torn between his responsibilities and his webcomic, and he had to make a choice.

So Dog Complex, for now, is ending. You can read about the whole rather bittersweet experience here in this interview.

FiF Postscripts by John Barber


One more little conversation with a webcomics creator, this time Justine Shaw of Nowhere Girl. When Nowhere Girl first appeared, as a fully-formed, smartly written, and beautifully drawn 40-page comic, it obviously created a sensation.

Justine was the first—and so far only—comics creator to be nominated for an Eisner award without ever having any work in print. And she’s great to talk to, as you’ll see here:

Hi Justine. When and why did you start putting comics on the web?

My first webcomic was Nowhere Girl issue 1, which was October of 2001. The Web, for good or ill, lets anyone, including yours truly, put their stuff out there, no editor (more than likely), no compromises in the way you want to do what you do.

December 5th

I Hate You All By Dalton Wemble


A Farewell to Arse

Well, I'm packing it in. It's been a year of columnizin' here at Comixpedia, and while in some ways there are more things to be said, basically it was a long year of saying the same thing over and over again.

And my name's not Dalton Wemble. Like that wasn't obvious.

The History of Online Comics by T Campbell (Part 7)

By: T Campbell
Department: History
Issue: December 2004 Issue

The Beginnings of a "Modern" Age?

Conventional wisdom held, as late as 2001, that the only sustainable economic models for online comics were ad-based. Either the comic carried advertising in some fashion, or it was itself an advertisement for its own merchandise. Pay-to-read models were mostly based upon speculation and mostly spectacularly unsuccessful. Even Scott McCloud found his position as comics pundit threatened over his endorsement of micropayments.

The History of Online Comics by T Campbell (Part 8)

By: T Campbell
Department: History
Issue: December 2004 Issue

The Collective Convective

Keenspot and Modern Tales were Big Panda’s most influential descendants, at least as of late 2004. But they were far from the only ones. As the number of webcomics continued to grow, the formation of collectives became as easy as the joining of bubbles in a bathtub. And like bubbles, they defied attempts to keep track of them all.

But categories began to emerge: (1) dropdowns, (2) kaffeeklatches, (3) showcase hosts (closed and open), (4) subscription sites, and (5) one pay-per-view store.

These collectives are worth studying, both in success and in failure, for every success shows where webcomics may be heading and where they may not be heading.

From Malaysia to Jupiter with Lynn Lau


Department: Interviews

Webcomics is, of course, a global phenomena. 2004 saw webcomics proliferate, not just in America and Europe, but all over the world. Webcomics can be American, Brazilian, Japanese, British, or...Malaysian, like Lynn Lau, the creator of Jupiter, a webcomic set in a literal circus, not just a metaphorical one.

Recently Marilyn Scott-Waters got a chance to talk to Lau about her current webcomic, her past work and her future plans.