What are some of the most common challenges facing aspiring webcomics creators who are trying to publish quality work on a regular schedule? Well, webcomics doesn’t pay much out of the gate, so most creators have to work “real jobs” to pay the bills, then come home and get their webcomic work done. Some creators have managed, over years, to get their work to be self-sustaining and are able to work on it full time.
Growing up with webcomics since 1999, I have seen many helpful tutorials on various creators’ websites. How they draw, how they paint, how they use their website to showcase their work, and so on have all been topics I’ve looked through with interest. Even an expert in Photoshop can read a tutorial of how a particular creator uses it, and learn to see the tool in a whole new way.
I am unaware, however, of anywhere that brings all those multitudes of how-to efforts together. I think there are a rather large number of people, inside of the webcomics world and external to it as well, who would benefit pretty significantly from a well organized site that would act as a portal for comic art tutorials on the web.
The first contest at A Pirate's Life For Me is happenng right now! It's my first Treasure Hunt, and here are the rules:
RULES: Take a look at the photographs from the two Treasure Hunt comics HERE and HERE. Write down every single thing you can see that has to do with pirates. When you get done with your list, you’ll e-mail me that list (please just copy it in the e-mail and send it, rather than sending me attachments). Please be as creative as possible when listing things you think are pirate related - I reward creativity. If there is more than one awesome entry, I will consider adding prizes to the contest.
Atomic Comics, pretty much a Phoenix AZ area institution that I've been shopping at for more than half my life (I am 32) had a car go through the Mesa location, burst a water pipe, and sort of generally wreck the place. Here's the AZCentral article.
The manager is an awesome guy. The store has been getting increasingly indy-friendly over the years, has been the host of at least one 24 Hour Comic event, and has always been a pleasure to shop in. I sort of surprised myself at how emotional a reaction I had when I read this tonight. I hope the 16 year old girl who did it is okay (the jury still seems out as to whether anything other than a really bad oops moment was involved, according to the article). I hope they can salvage a lot, though it sounds like some irreplacable items were destroyed.
Do you think it is better to have no posting schedule what-so-ever for your comic, or have a schedule you want to try to keep but sometimes don't? I am thinking the former, since at least you're not overpromising, but I wonder what other perspectives are.
I had hoped to make my new comic MWF, but just got a new job tha will make that extremely challenging. So trying to figure out how to adjust things. Thanks for any input.
Avast ye scurvy dogs! Just to get the blatant plug out of the way, I have launched my new comic A Pirate's Life For ME! today, in celebration of International Talk Like A Pirate Day.
Now that the gratuitous plug is in, I'm wondering how people are celebrating Talk Like a Pirate Day today. Drinking rum? Hoisting mizzenmasts? Defeating ninjas?
Nacho Libre fans will be able to create their own comics using a new software package being released in conjunction with the movie.Â
Nacho Libre Comic Book Creator - Interactive Entertainment Software.
The software will apparently be available to purchase and download starting June 8, and will be in retail stores sometime after the movie is released June 16th. This press release includes some sample comics on the right.
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